From Dark Age Redemption


Death is always a looming threat in Dark Age: Redemption. Your character, however, is what is known as a "Godsworn". The true meaning of what it is to be a Godsworn may be lost with the rest of the histories on man, but what is certain: these men and women have the unique ability to recover from even the most grievous of injuries, and may regenerate from common wounds far more quickly than the average man. It is said that a Godsworn can even cheat death itself. That is… to an extent.

Each time a Godsworn uses their innate ability to recover, it puts a great strain on their spirit; the greater the wound, the more the strain. In theory, those with the greatest willpower might even be able to heal from dismemberment… but, there are limits to everything. Even in cases where they have somehow cheated death multiple times, the experiences begin to take a toll on the spirit. As a Godsworn's soul begins to fracture and fray, they become weak point where demons might find their way in. These "Demontouched" or "Demonstruck" slowly lose control of themselves and their sanity.

Godsworn can usually recognize each other, so expect this to be taken into account if your character is ever captured or arrested. For a description of the Laws and Punishments of the Federation and how they relate to Godsworn, please see the link below.

Laws of the Federation

The Mechanics

When your character falls in battle, he or she has a chance to gain an injury ranging from minor bleeding to a broken back. The more injuries left untreated, the higher the chance that your Godsworn character will take on more serious injuries.

Luckily, a skilled surgeon can treat injuries. Barring that, time is the great healer of all.

Lastly, another Godsworn character can use the .wound command to deliver a fatal blow in an to attempt to finally end your character's life. Note that your character is not “killed” when they are knocked out in combat; to .wound a Godsworn, however, is to intentionally deliver wound that is grievous enough to kill somebody. The more of these pre-existing wounds, the more chance of a .wound permanently killing your character.

Should the attempt to kill the character fail, expect still, to limp away from the ordeal with a very traumatic injury. This is an experience that cannot be easily shaken off. (Note: .wounding another character should not be taken lightly. These are rare occurrences, to be heavily scrutinized by both the playerbase and staff.)