From Dark Age Redemption
This page holds staff announcements. Please click the announcement title to see the full announcement, as some have additional explanations within.
- 06-12-2019 by Sulia
- You will have your Master Works!
- 05-31-2019 by Skew
- The Magic system is in! If you're interested, please click the post and read more. Note: Magic is only available with staff approval!
- 05-23-2019 by Skew
- We've updated the DarkAge.exe launcher/patcher and formally shifted to a new address: play.darkage.com -- more details below.
- 05-11-2019 by Skew
- We're in the middle of renewing the address that's default in the Dark Age launcher. For now, you can connect directly to: 18.104.22.168 (same port)
- 04-14-2019 by Skew
- Dukat and Skew are going on vacation! Here's what all has been happening and some things we have planned for the near future.
- 04-10-2019 by Skew
- We've updated what all XP Tokens can be used for! Link contained below! This is a system we're TESTING, so things might change.
- 04-06-2019 by Valman
- A quick overview of the last few weeks of development, focusing on the magic system and re-introducing mercenaries.
- 03-25-2019 by Valman
- Changes to how item durability works, across weapons, armour and shields.
- 03-18-2019 by Skew
- Magic is coming! And we want to clear up some misconceptions, OOC and IC.
- 03-14-2019 by Skew
- Weapons + armor will start taking durability damage in noticeable amounts. The Artificer Tool new requires Carpentry 3 to use. Puzzle box weapons + armor are lower quality. See more notes below.
- 03-11-2019 by Skew
- We now have a wiki! Would you like an account? Contact a staffer on Discord!