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Announcements

From Dark Age Redemption

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This page holds staff announcements. Please click the announcement title to see the full announcement, as some have additional explanations within.

Map Update! And with it, an update to our lore.

05-31-2020 by Sulia
We have a map! And a lore update!

Andal and Orcs

01-20-2020 by Skew
The Great White North has finally opened! We are likewise accepting applications for orcs.

Artificing!

01-20-2020 by Skew
We are introducing a new system, Artificing!

Material Changes

07-26-2019 by Skew
We're making changes to materials! Specifically those used to make weapons and armor. Read below!

Enchantment vellum

07-15-2019 by Valman
Enchantment vellum: a new item type to improve your build with.

Summer Plot Update

07-04-2019 by Skew
It's that time again! This is a summary of most of the plots that are currently in motion to help everyone catch up.

Crafting updates!

06-12-2019 by Sulia
You will have your Master Works!

Magic!

05-31-2019 by Skew
The Magic system is in! If you're interested, please click the post and read more. Note: Magic is only available with staff approval!

Updated address and launcher!

05-23-2019 by Skew
We've updated the DarkAge.exe launcher/patcher and formally shifted to a new address: play.darkage.com -- more details below.

Connection issues?

05-11-2019 by Skew
We're in the middle of renewing the address that's default in the Dark Age launcher. For now, you can connect directly to: 142.11.195.185 (same port)

Spring Plot Update

04-14-2019 by Skew
Dukat and Skew are going on vacation! Here's what all has been happening and some things we have planned for the near future.

XP Tokens

04-10-2019 by Skew
We've updated what all XP Tokens can be used for! Link contained below! This is a system we're TESTING, so things might change.

Devlog 4 - Magic and Mercenaries

04-06-2019 by Valman
A quick overview of the last few weeks of development, focusing on the magic system and re-introducing mercenaries.

Durability changes

03-25-2019 by Valman
Changes to how item durability works, across weapons, armour and shields.

Building Toward Magic

03-18-2019 by Skew
Magic is coming! And we want to clear up some misconceptions, OOC and IC.

Code Changes - Durability, Artificer Tools, Puzzle Boxes

03-14-2019 by Skew
Weapons + armor will start taking durability damage in noticeable amounts. The Artificer Tool new requires Carpentry 3 to use. Puzzle box weapons + armor are lower quality. See more notes below.

The Wiki

03-11-2019 by Skew
We now have a wiki! Would you like an account? Contact a staffer on Discord!